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The fighters come from the east, they have been learning the ancient martial arts since a very young age, which grants them unimaginable agility and strength. They travel around the world and visit the martial artists from all over the world to break through their limit in the constant battle. Titan is the partner a fighter has met in the lonely journey of training. In battle, Titan does not only provide powerful fire support, but can also merge with the players to unleash the powerful merging skill and help the player to sustain the damage.

Fighter is the fifth class for Dragon Raja and one of the 6 advanced classes, officially introduced on April 1st, 2020[1], and unlockable on May 7th[2] . They are one of the three classes to use the fire element and are a close range physical class. Class changes can be performed by the NPC Cygnet <Class Transfer> at Cassell College (318, 346) at the cost of gold. Gold required for Class Qualification increases after each unlocked class, but transferring classes won't cost any gold.

As an advanced class, Fighter also requires:
Player Lv. 70, and clearing the Lv. 69 story.

Stats

A Fighter's stat summary can be seen on its Class Verification page.

Damage Max
Explosivity Max
Survivability High
Control Low
Assist Low
Range Low
Difficulty Max

Skills

Each skill has different durations, percentages, target limits, and cooldowns dependent on the skill level.

Fighters have a partner known as Titan who provides support in combat. Together, Titan and the player can merge, both dealing more damage and protecting the player for a limited time. Merging energy is required to merge the player and Titan and is collected in battle by using the Fighter player's skills.

Fighter Skills

Shocker Punch Basic Type - Punch

It delivers a fierce shocker punch at the target, releasing 3 Shocker Punch/Mountain Kick will automatically unleash the equivalent combo skill. Shocker Punch will charge Merging energy by 1%.

Mountain Kick Delivers a quick sliding kick at the target's direction, dealing ample physical damage to 5 enemy units at most and causing them to float in the air. The CD Duration is 15 seconds

Drag Skill Button to select the direction to unleash

Giant Strength Use Stalwart Zeal to strengthen the User's body, granting 15 seconds of Super Armor, Move SPD and Hit% increase by 30%. Whilst this is active, you can press Charged Fist/Leg Hurricane to activate Lightening Punches/Lightening Kicks 3 times. Each use of Lightening Punches/Lightening Kicks can accumulate 5% Combined Power, CD time 60 seconds
Mountain Kick Basic Type - Kick

It delivers a swift kick at the target, releasing 3 Shocker Punch/Mountain Kick will automatically unleash the equivalent combo skill. Mountain Kick will charge Merging energy by 1%

Fiery Blasting Punch Applies red hot Scorching Flames upon the fists and punches them out. Dealing ample physical damage to 5 enemy units at most within a Straight Line in the front, the CD Duration is 20 seconds

Tap and hold the skill button to perform charging up to 3 stages


Titan Skills

Territorial Force Field The titan activates the Territorial Force Field to apply a shield upon himself, which lasts for 8 seconds. When the shield disappears or is broken, it deals amply physical damage to the surrounding targets. The CD Duration is 40 seconds

All Titan Skills share the same CD Duration

Assault Mode Titan shifts to Assault Mode, rendering himself unable to move within 20 seconds. It will charge at the target's direction and unleash powerful particle beam in every 5 seconds. Dealing ample physical damage to 5 enemy units at most in the target's Straight Line. The CD Duration is 120 seconds

All Titan Skills share the same CD Duration

Eye of the Storm Titan unleashes ample missiles at the target, dealing ample physical damage to target and up to 5 enemy units near the target. The CD Duration is 20 seconds

All Titan Skills share the same CD Duration Drag Skill Button to select the position to unleash

Cross Impact The player and titan initiates cross synergic attack to the target, dealing deadly physical damage to 5 enemy units at most near the target, and charging Merging energy by 10%. CD Duration is 60 seconds

All Titan Skills share the same CD Duration

Merging Once Combined Power is full, the Player can Merge with Titan, when Merged, DMG is reduced by 25%, for max. 20 seconds During Merge, Titan's HP will be converted into the Player's Shield and take DMG in place of the Player

When Titan's HP is completely depleted or the Merge timer runs out, the Player will be Force Fired Level up skill will increase the Effects of all Combined Power Skills


Merging Skills

Meteor Impact Enemy detected within the attack range, activating impact counter measure

Delivers a fierce impact attack to the front, dealing points of Physical damage to 5 enemy units at most within the straight line to the front. The CD Duration is 15 seconds After unleashing Meteor Impact, it is also available to utilize Subsequent Attack Meteor Kick, dealing points of Physical damage to 5 enemy units at most near the target

Suppression Mode Suppression Mode activated, Output power has been increased to notch three

Unleashes ample missile barrage at the target, dealing points of Physical damage to the target and up to 5 enemy units near the target. The CD Duration is 20 seconds Drag Skill Button to select the position to unleash

Extended Electric Chain Enemy is attempting to vacate from the combat area, apprehensive measure activated

Uses electric chain to pull the target and up to 5 enemy units in front of you, dealing points of Physical damage. The CD Duration is 25 seconds After unleashing Extended Electric Chain, it is available to use Volt Smite as subsequent attack, rendering the target and up to 5 enemy units to float in the air and dealing points of Physical damage

EMP Explosion Overload mode is activated, high voltage shock warning, countdown 3... 2... 2...

Unleashes ample Electric Current near self, dealing points of Physical damage to 5 enemy units at most near self. The CD Duration is 60 seconds After unleashing EMP Explosion, it is available to use Tunguska Explosion as subsequent attack. It leaps at the target and utilizes high voltage current to perform a fierce smiting, rendering the target and up to 5 enemy units to float in the air, dealing points of Physical damage


EX

The extent of each EX is dependent on player's EX level.

Indra Summons a lightning that strikes on spot, applying Raiden Power on oneself, Titan, and allies within a 5 meter radius, and increasing CRIT rates momentarily. Damage taken by the enemy is then increased. Damage Amplification is decreased when dealing with enemy players. When Raiden Power expires, it will deal damage to enemies in a 5 meter radius and decreasing their damage output, with a lesser percentage if the enemy target is another player. When Raiden Power is activated, Flying Swallow will also apply damage reduction.
Onikatsu Unleashes Fire of Devil Heart, blocking pain senses of allies within 8 meters, increasing dual defense, CRIT resistance, and hit rate momentarily, and obtaining Super Armor. Titan will receive less damage for 15 seconds. After using Onikatsu, Giant Strength cooldown is reset.


Talent

The extent of each talent is dependent on player level.

C Talent

Flurry Combo The Confused Strike effect applied by casting two different skill combos in a row can stack 3 times
Surging Energy When casting Move 3 -Flame Wave, increases self´s Crit Rate by 20% for 8 seconds
Final Increases the damage of skill combos (Capture Dragon/Rage Tide/Flame Wave/ Cloud Split) by 25%


B Talent

Conflagration Blackfire Punch will inflict a Flame Mark on the target for 8 seconds; if Punch/Move 1-Capture Dragon hits a target inflicted with a Flame Mark, it will deal physical damage to it an upt to 5 nearby enemies by 190.605
Lightning Speed After casting Flying Swallow, increases the damage of Move 2-Rage Tide or Move 3-Flame Wave by 60%
Snow Silence After the fusion, for every 10% HP the Mecha has, increases its damage by 2%, for every loss of 10% HP, increases its DMG Reduction by 2%.


A Talent

Globe After casting Vajra Power, increase the cast attemps of Wind-Thunder Strike and Wind-Thunder Kick to 5; Also increases Wind-Thunder Strike´s damage by 30% and enables the last move of Wind-Thunder Kick to caus the target in Hit recovery for 1.2 seconds
Sky Breaker For every 12 seconds, increase the damage of Move 4-Cloud Split by 100% while rendering the target Aerial
Nano Repair Reduces the revive CD of Mecha by 30% amd grants it 40% fusion Energy after revival


S Talent

Wind-Blossom-Snow Each casting of skill combos (Capture Dragon/Rage Tide/Flame Wave/Cloud Split) will reduce the CD of Vajra Power by 2 seconds
Critical Point After the fusion, when Mecha HP is below 20%, increases Attack by 50%, whne Mecha HP drops to 0, it will enter invulnerability for 3 seconds before self- destruction, dealing a ton of damage to enemies within a radius of 5 meters amd knocking them up
Synchronize After the fusion, increases Robot HP by 30%; increases fusion duration by 8 seconds; when in battle and not in fusion, restores Fusion Energy by 1% per second


Deep Talent

The extent of each deep talent is dependent on player level.

Attack (Red Tree)

Mighty Strength 5 Points AP is increases
Punch Mastery 4 Points Increases damage for punch-type skill combos (Capture Dragon/Flame Wave)
Kick Mastery 4 Points Increases damage for kick-type skill combos (Rage Tide/ Cloud Split)
Wave Energy 3 Points DMG dealt by Backfire Punch increases
Gale 4 Points Dodge is increased after casting Vajra Power
Dancing Dragon 2 Points Flying Swallow increases self´s Endurance Regen for 5 seconds
Original Ignition Point 3 Points Increases Fire Sta when casting Blackfire Punch for 5 seconds, the longer the charge, the better the efficency (doubles at fulll charge)
Floating Cloud 3 Points Deals bonus damage to aerial targets
Tooth and Nail 2 Points Triggers Vajra Power once when HP is below 15%. This effect can be triggered once every 90 seconds
Indestructible 5 Points User gains a Reduced DMG Bonus while Vajra Power is active
Freezing Cold 5 Points Flying Swallow can slow enemies for 5 seconds
Firm Spirit 4 Points Duration of Vajra Power increased
Earth Explosive Flame 5 Points Blackfire Punch will leave a delayes Explosive Flame and deal DMG an Aeriel.
Shield of Armistice 6 Points Damage taken from players reduced


Total Points needed for activate all talents in red: 55


Protection (Green Tree)

Will of Rejection 5 Points Damage taken from players reduced
Impenetrable Defense 3 Points PDEF and MDEF are increased
Mountain Shake 5 Points Increases DMG dealt to Monsters
Dian Cang 4 Points Combo Frenzy Buff Increased
Flying Dragon 2 Points Jump Dash gains Speedup for 5 seconds
Cocoon 5 Points PDMG is reduced
Isolation 1 Point Increases Super Amor duration upon a dodge
Turtle Strenght 2 Points After Bounce Back, chance to be immune to knockdown for 5 seconds; after Aerial Evasion, chance to be immune to Aerial for 5 seconds
Cloud Wrapper 3 Points When casting skill combos (Capture Dragon/Rage Tide/Flame Wave/Cloud Split), 50% chance to get bonus Fusion Energy
Overheat 3 Points Using Blackfire Punch can increase Fusion Energy, stored energy increased after accumulation
Gentle Strenght 5 Points You increase Crit Res when hit with a crit. Stacks up to 3 times, for 8 seconds
Dash 3 Points After using Dodge, the users moving speed is increased for 3 seconds
Material Arts Basics 5 Points Receive DMG Block for 5 seconds under Control effect, which blocks yourseld from DMG for 10 times. CD: 30 seconds
Essence Tree 6 Points Crit DMG increased


Total Points needed for activate all talents in green: 52

Mecha (Blue Tree)

Steel Punch 5 Points Increases Mecha´s normal attack and skill damage when not in fusion
Stray Bulllet 4 Points Eye of the storm gains bonus Crit Rate
Humanoid Weapon 4 Points DMG dealt of Supression Mode is increased while slowiung the target down for 3 seconds
Radiation 4 Points Chance to paralyze enemies for 5 seconds upon the expolsion of Domain Stand
Alloy Claw 2 Points Extended Electric Chain reduces target´s PDEF for 5 seconds
Brave Advancement 4 Points After the fusion, DMG received reduces for 4 seconds when casting Meteor Impact
Bond Connection 5 Points DMG dealt increases for 10 seconds after casting Cross Impact
Resonance 2 Points Increases HP for Mecha after it revives
Energy Transformation 5 Points Can recover HP after combining
Ultimate Tackle 5 Points Meteor Impact increases PDMG taken by target for 5 seconds
Sharing Force Field 5 Points Domain Stand works on yourself, inherits proportionately shield value and intrigger the same DMG and effect
Spear of Slaughter 6 Points Damage dealt to players increased


Total Points needed for activate all talents in blue: 51

References

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